![]() Vaulting has seen dramatic improvement over its predecessor: in The Division 2, players can vault over smaller obstacles more quickly than large ones. The health system has also been redone players now have an armour system covering their health, and medical kits are replaced by kits that repair damaged armour, forcing players to use their skills and consumables more wisely. With each attachment now providing one drawback in addition to its benefits, players will be made to consider what works best for them: certain barrel attachments reduce damage against elites in exchange for more headshot damage, for instance. The end result of this was that players would always run these attachments, leaving the others unused. In The Division, it was viable to attach a 15x rifle scope, suppressor and extended magazines for all of one’s weapons, since it would improve headshot damage, magazine capacity and accuracy consistently. Each optic, barrel, under barrel and magazine mod provides a benefit for a weapon that comes at a cost. The weapon modification system has also been improved, so that attachments offer side-grades for each weapon. All of this has been streamlined so that things are easier to manage: with the right resources, players can continuously upgrade their gear as they level up without needing to fill their inventory with duplicates. Gone are the days of having to balance gear for firearms, toughness and electronics points, as well as concerns about blueprints yielding obsolete equipment and having to endlessly keep track of mods for gear. Handling similarly to its predecessor, The Division 2 introduces some major changes into numerous aspects of the gameplay. The atmospherics for The Division 2 aren’t as memorable as those of The Division: a sweltering summer set in the Eastern Seaboard evokes imagery of basement-dwellers wasting away perfectly good summer days poring over TV Tropes’ forums or endless image macros, which is of course, no way to spend a summer. Taking the game over to Asia would also have provided the opportunity to explore Asian cities: I would have thoroughly enjoyed having my Base of Operations at the Hong Kong Convention Center and fight through the skyscrapers of Central, or evade rouge Agents in MTR stations around Mong Kwok, for instance. However, while the new location is vividly rendered, I personally enjoyed the Manhattan setting to a much greater extent and felt that any sequel could’ve taken players to cities like Hong Kong or Tokyo, which would have really accentuated the consequences of allowing Keener to escape during the first game. The more vivid, colourful environment, and settlements that have developed now that the Dollar Flu is slowly starting to recede, give the impression of a world where people have adapted and endured despite the widespread damage that has occurred. ![]() feels like Alan Weisman’s The World Without Us brought to life. The atmospherics are completely different, and where Manhattan offered a much more cold, desolate setting, Washington D.C. during a sweltering summer, The Division 2 is a world apart from the frigid winters of Manhattan: snow and cold are displaced with overgrowth and foetid pools of stagnant water. Upon finishing the Jefferson Trade Centre mission, players also gain access to three pre-made level thirty characters, where they have the chance to take on the Black Tusks, an elite military unit with equipment that gives The Division’s a run for its money. Along the way, players capture strategic locations to help survivors, can go recover the Declaration of Independence in The Division 2‘s take on National Treasure, and gain their first foray into Washington D.C.’s Dark Zone. After securing the White House as a base of operations, players head to the theatre district and assist a settlement in retrieving their compatriots, before reactivating the ISAC servers at the Jefferson Trade Centre. ![]() Seven months after the events of The Division, where rogue First Wave Agent Aaron Keener abducted Russian scientist Vitaly Tchernenko, the Dollar Flu has spread around continental USA, and Strategic Homeland Division (The Division for brevity) are sent in to assist survivors and recapture Washington D.C., which has fallen to criminal organisations and vie for control of the American capitsl. “Let’s see what the second wave is made of.” –Aaron Keener, The Division
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